Posts

Voice work examples

 There following are examples of different types of voices and dialects I am able to mimic. My main language is American English, and I can imitate various accents from across the US, for example a Southern Accent, Texan accent, New York accent, Boston accent and various others. I am also fluent in Spanish, and am able as such to do voice work in Spanish as well, if the games localization requires it. I am able to also do British, Scottish and Irish accents to a certain degree along with fantasy voices and more cartoon like voice work as well. Texan Cajun Druglord Scottish Orc Dwarf

KADK 3D art workshop documentation.

The following page,contains all the documents and teaching I created, to prepare for the workshop. Daily workshop plan The Daily workshop plan, lists an hour by hour schedule, for the days workshop. The lessons are divided into PowerPoint presentations, on screen demonstrations, video tutorials, hands on assignments followed by a question and answer phase. The variety of assignments are intended to give the students assignments in which they can learn hands on and later practice themselves.  Day 1 Games as an Industry Self Introduction Powerpoint This PowerPoint presentation, was used at the beginning of the workshop, to give the students a short bio, along with a timeline of the projects I have been a part of, along with my roles as a 3D artist during the production. Games As An Industry The following presentation, gives the students an idea of the reality of working within games. The presentation covers the business aspect of the industry and how it should inform their future c...

Art Bibles, Style Guides and Technical Documents

Art Bibles The following section,contains art bibles for previous titles I have authored, The bibles are intended to be living documents, so they are worked upon until the completion of the project or the point, production on the game ceased. Art Bible 01     bible/texture style guide Art Bible 02    for Space Hulk Art Bible 03   for Jagged Alliance: Flashback Technical Documents Level Creation Criteria     -  The Following is a tech document, giving instructions on how to create, light and dress a level in Unity,for the game Space Hulk. 3d/Texture source file guidelines.  - The following document covers the organization of sources files within Photoshop and 3ds Max, to allow for easy navigation within the asset database and for being able to adjust and reuse 3d assets to save time. Texture Creation Tutorial  The following is a texture tutorial/style guide for making textures within Photoshop.

Game Pitch/Game Design

In a previous company I worked at, we planned an internal game jam, to come up with new IPs for future titles. Everyone within the company was asked to create a pitch/game-play document and the World War 2 prison escape game I proposed, was the game chosen to develop in the game jam. Game Pitch   -  The Following document defines all of the game-play and design details, of a stealthy, WW2 role-play/prison escape game I proposed. Game Play Pitch    The following documents is an example of how a mission would function within the game.

Games College 3D Class Teaching Materials

Class Materials for 3d course at the Games College in Grenaa The following are some teaching materials I used for lectures and class assignments. 3d Artist Career Paths within Games The Games Industry Modular Environments Assignment